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It's all a little bit lame. There are research alliances out there, your corp joins that alliance, you can research your own blueprint from your own corp hanger.

They charge a small usage fee for the lab slot Typically about the same as the cost to use the NPC slots , you both profit.

It's the safest and second cheapest option. The 0. You give the BPO to the person that is going to research it in a contract and make them pay collateral for the cost of the BPO.

Then when they return it to you, you give them that money back. You look like a dirty Caldari Jayne Grey. From what I have heard, their ME research rental costs is not that cheap, but it may give you an option.

Please rage quit I would sup with the devil and forget to use a long spoon if it led to me spitting on the grave of nationalism.

The First Blood. Please rage quit indeed he did, I was trying to bite my tounge I'm all up for eve getting bigger and expanding it's content but people need to realise it's not "space wow" There's also the fact that alot of people see the end game content and because they're used to "levels" and xp grinds they can't see what's meant for new players and what isn't.

There are ways of finding ME slots, there are ways of making your own ME slots, there are ways of getting pre-researched bpos. The question is, is there any point in doing it at your level?

That's not meant to be off putting but, do you have production efficience 5? If you sold the mats you had would you have more money than the cost of the ammo you wanted to make with the same number of mats?

I'll check them out. Yep i did say 'crafting' notice it was in quotes - i know wow players would not have noticed i've never played wow, but no matter what MMO you might be playing, it's likely there's a 'crafting' system involved, whatever it might be called And also like most MMOs, you can start doing stuff after a few 'levels' Would you consider making a bit of ammo basic stuff?

It only requires trit, pyerite and mex - all high sec minerals. Anyways, manufacturing and research looks more promising now. Thanks all.

It's the fear that CCP will nerf eve down to hellokitty online if people keep being vocal about silly things : that's an opinion not a fact I'd watch out for zzz tbh, last I heard the goons were on some kinda "mess up the CB alliances" and such.

Maybe get an alt and train it enough to do research then sit it in station and deliver bpo's to it through your main, it's a bit of a nause but it's an option.

Plus, you can't copy from a rented pos and that'll no doubt be the next step once you get bored of doing a little buildy buildy : -- Nothing is worthless, you may have gotten it for free but it still has an inherent value.

Gavin DeVries. They had declared war on ZZZ, but I don't think it went anywhere from there. I think they lost interest in it.

We one stop research have a huge amount of slots for ME stuff, and our labs are pretty cheap imo. A frigate BPO all month was like Fearr Dorchaa.

First off, if something that, well You should just join a corp with POS access to free slots or do what I did, launch your own high sec pos but this requires capital, approx mill before fuel and bpo's.

Also, do your sums before deciding if you need the expense. Good luck. Rin Taleda. How does that work?

Even if you cancel the job, the slot is still tied up for the full time and then the next person in the queue gets it. How does putting in meaningless jobs benefit you in any way?

Just work with the research alliances while you're new - and setup your own POS once you're not. Bypass all that asshattery.

Thanks all Yes, I'd start with ammo first. It's easy and sells everywhere and like you said, the materials are easy to get too.

Send me an evemail and I'll research a few BPO's for you for free so you can get your feet wet. Yes, I understand those tactics, but Mr.

Dorchaa said that you could do it to reserve it for when you need it, and I was wondering how he thought that would work out.

Hauling Trading. Material Efficiency research decrease the amount of materials required for the production of the blueprint, whilst Time Efficiency research decrease the production time of the item produced.

As the blueprint is researched and copied, the ME and TE levels of the original blueprint will be transferred onto the blueprint copy.

None of these skills are actually required for any research. However, they will all make your research operations far easier and quicker, and are very worthwhile training if you intend to do a lot of research.

It can clearly be seen that the fewer materials you require to build an item, the more profitable selling your item is likely to be.

You can also find blueprints ingame through contracts. The current ME level of a blueprint can be seen by looking at the info on a blueprint, or by opening the Industry window and browsing your blueprints.

Materials will always round up to the next whole number, so you will never need It is important to note that material rounding happens after you have multiplied by the number of runs.

Because minerals round up, if you only did a single run to build a single batch of rockets, the amount of materials required would not actually change.

However, if you did runs to build batches of rockets, because material rounding occurs after you multiply by the number of runs, you would need Tritanium and Pyerite to build rocket batches.

However, no required materials can be reduced to less than one per run. This is most obvious in T2 ship manufacturing where you will always need one T1 hull for one T2 product even with high ME and multiple runs.

For example you will always need 10 Rifters to build 10 Jaguars , never 9, even if your Jaguar blueprint is fully researched.

Time Efficiency TE research reduces the amount of time required to manufacture the item from the blueprint. It can be seen that the faster you can build an item, and thus re-use your production slots for more items, the more profitable your business is likely to be.

The current TE level of a blueprint can be seen by looking at the info on a blueprint, or by opening the Industry window and browsing your blueprints.

ME and TE research both take the same time to perform. The duration depends on the rank of the blueprint and the current research level.

Note that ME and TE levels and research duration are counted separately. So improving the ME level will not have any effect on how long TE research will take.

All BPOs have a Rank not visible in-game which determines how long they take to research.

Wenn man am Rollenspiel-Aspekt von EvE Online interessiert ist, sollte man sich genauer über den. Hintergrund der Slotnummer – in welchen Slot das Imp eingesetzt wird () Research. Reduktion Fertigungseffizienzforschung (PE). RR. 6. 01/03/05 man z.B. den Agent Finder verwendet um einen Agenten für. Zwar habe ich den Agentenfinder ausprobiert, der zeigt mir aber selbst mit Filter nie das an was ich suche What? Und zu guter letzt, mit. bowlinn.se › Topics › Documents. Wenn man am Rollenspiel-Aspekt von EvE Online interessiert ist, sollte man sich genauer über Slotnummer – in welchen Slot das Imp eingesetzt wird (). Attribute Enhancers, Slot ; Hardwirings, Slot ; Piratensets EVEonline.​com/wiki/ Fitting_Strategy) und 'nen Shuttle wäre bei mir mit beim -Flotte (Aufstellung, Boni, Beobachtungsliste,Flottenfinder[Dominion]) [siehe: http://www​. Erforschen der Materialeffizienz (Research Material Effizience): Hier gibt es 2​.

To do that, we need to know what types of content there are, and one system was holding us back, the sites. For The Agency to be able to distinguish between the many different types of sites in New Eden, we have revamped and surfaced an old back end system that organizes them, but had fallen into disarray and neglect.

Instead of most sites having the same archetype, each site now has an archetype that distinguishes its content type, Incursion sites in the Incursion archetype, Relic sites in the Relic Site archetype, and so on.

Surfacing this system allows the EVE client to distinguish these sites from each other. For example, this means that Factional Warfare sites and Incursion Sites will no longer just be listed under "Combat Sites", but their own category.

For now, this functionality will only be available in The Agency, but the possibilities for this separation to expand over to all systems in EVE are there.

With access to the new archetype information it means we can display the Factional Warfare and Incursion content in The Agency. The pictures below will show some examples of what the Factional Warfare cards will look like, including a new card to host the factional warfare system and display the current owner of the system and what state it is in Stable, Vulnerable etc.

The pictures below will show some examples of what the Incursion cards will look like, including a new card to host the Incursion and display the Constellation, Staging System, the Stage of the Incursion Established, Mobilized, Withdrawing , the current level of Incursion penalties and if the Mothership is active.

As with Factional Warfare, with the archetype system we can now display Incursion site cards as their own content.

We have also moved all the relevant information into the expanded card. Epic Arcs were included with the initial release of The Agency but with the disjointed nature of the Agent being in the Agency and the lore text being in the Journal we thought it was worth looking at if we could make a more immersive experience for players on the Epic Arcs.

You will now be able to track the story through the Expanded cards and see how far into Epic Arc you are and when you will unlock the next chapter.

The Journal is a bit of a different beast, and has served as an outlet for a lot of in game content over the years.

We wanted to make sure that we kept our efforts focused while overhauling it, so we hooked up some metric tracking to the Journal window.

None of the numbers were too surprising. Some of the only access or information about these features is in the Journal or through external 3rd party information.

So, with these numbers in mind we started looking at what we could do to better represent this information or make it more discoverable.

This tab will remain untouched in the January release. We feel the amount of people currently using it means we should leave this as it is for the time being.

These will be moving over to the Agency where you will be able to track your expeditions. To see your current Expeditions just open the Agency and select either the Suggested tab or filter for combat sites and remember to adjust the distance.

This tab is going to be removed and the contracts window should be able to handle everything this tab does. For this to work we are adding a "Requires Attention" filter to the "Status" dropdown in the "My Contracts" tab of the "Contracts" window.

Clicking any of the Contracts window front page messages like "You have x contracts that require attention" or "Your corp has y contracts in progress" will now take you to the "My Contracts" tab within the "Contracts" window.

We are also reorganizing the order of the buttons in this window to make more sense. Contract Type will now be the first dropdown box in the "My Contracts" tab.

The "Planetary Launches" tab will be moved to become a new tab in the "Planetary Colonies" window. Functionally this tab and window will remain the same and PI interaction will now be accessed in one location.

Pages: [1] :: one page. Posted - Ive been searchin for nearly 2 days now and every Research Facility Slot seems taken anyone know of any stations that have free slots?

Angel Alita. They dont stay that way for long tho. There are slots available, you just need to look further afield, and need a bit of luck. The research times averaged out to 3 weeks and yet less than a week later all the slots had been taken away.

Also there were no outstand bills because I paid in advance. Once your lab spots are rented get your long term research under way.

Pay your bills always and I also visit at least 3 times a week to look and to check. Never had a lab unrent itself since I visit more often, they did b4 though but after research had finished.

Lab rental peroids are to short though and if you got a warning email that would be nice. Manus Ghostface. If i can, any pointers on how?

Calvin Kazek. You've gotta check every station you come to though

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